AI Insights · Timothy · April 2021
Q1 2021 Performance of Top Pinball/Brick Breaker iOS Games in Australia
A look into the first quarter of 2021 reveals the performance trends of the top Pinball and Brick Breaker games on the iOS platform in Australia. Sensor Tower provides detailed insights on downloads, revenue, and active users.
Pinball and Brick Breaker Games Shine on iOS in Australia
The first quarter of 2021 has seen varied performance among the top Pinball/Brick Breaker games on the iOS platform in Australia. Data provided by Sensor Tower offers a glimpse into the downloads, revenue, and weekly active users of these engaging games.
Bricks Ball Crusher by 敏 刘 started the quarter with a slight decline in downloads from 3.9K to 3.7K, but experienced a surge to over 4K downloads in early February. Weekly active users showed an uptrend from the end of February, growing from around 30K to over 31K. Revenue trends saw a dip in mid-January but climbed back up in March, rounding off at approximately $5.8K.
Voodoo's Snake VS Block witnessed a downward trend in downloads, starting at 1.8K and dropping to just over 700 by the end of the quarter. Active users mirrored this decline, starting at roughly 17K and decreasing to around 11.8K. Revenue remained minimal throughout the quarter.
Puzzle1Studio, inc.'s Brick Out - Shoot the ball had fluctuating download numbers, peaking at 2.1K in early January but falling below 1K by March. Weekly active users decreased from about 11.4K to 6.5K. The revenue followed a declining pattern, concluding the quarter at just under $1.6K.
Bricks n Balls from PeopleFun, Inc. saw a notable increase in downloads by the end of March, jumping from a few hundred to 3.9K. Active users showed an upward trend, particularly in late March, with an increase from around 36.6K to over 50K. Revenue exhibited some fluctuations but ended on a positive note at approximately $2.3K.
Lastly, Blocks VS Balls ™ by Acoin Games Co., Ltd experienced a varied quarter. Downloads reached their peak at 1.3K in early February, then dropped significantly to just over 200 by late March. Weekly active users, however, saw an overall increase, starting at 1.5K and rising to 2.5K. Revenue showed a peak of $259 in mid-March but ended the quarter at about $159.
For more detailed insights into the performance of these games and others, Sensor Tower's comprehensive data analysis tools offer in-depth app intelligence and market trends.